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Java For Dummies

eBook

Erschienen am 04.03.2022, 8. Auflage 2022
20,99 €
(inkl. MwSt.)

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Bibliografische Daten
ISBN/EAN: 9781119861652
Sprache: Englisch
Umfang: 512 S., 10.02 MB
E-Book
Format: PDF
DRM: Adobe DRM

Beschreibung

Learn to write practical, reusable code with the straight forward tutorials and tips in the newest edition of this For Dummies bestseller

Do you speak Java? No, were not talking about your morning cup o joe. We mean the worlds most popular programming language that runs on almost any computer!

If youre looking to get startedor up your gamewith Java, thenJava For Dummies is the guide you need.In this book, youll:

Take control of your program flowProgram with classes, objects, and methodsUse Java's functional programming featuresExplore Java 17, the latest long-term support release

This up-to-date handbook covers the latest developments in Java, including the new switch statement syntax. So, if youre ready to dive into one of the most practical (and coolest!) programming languages around, its time you picked upJava For Dummies.

Autorenportrait

Dr. Barry Burd holds an M.S. in Computer Science from Rutgers University and a Ph.D. in Mathematics from the University of Illinois. Barry is also the author ofBeginning Programming with Java For Dummies, Java for Android For Dummies, andFlutter For Dummies.

Inhalt

Introduction 1

Part 1: Getting Started with Java 5

Chapter 1: All about Java 7

Chapter 2: All about Software 21

Chapter 3: Using the Basic Building Blocks 33

Part 2: Writing Your Own Java Programs 55

Chapter 4: Making the Most of Variables and Their Values 57

Chapter 5: Controlling Program Flow with Decision-Making Statements 97

Chapter 6: Controlling Program Flow with Loops 135

Part 3: Working with the Big Picture: Object-Oriented Programming 155

Chapter 7: The Inside scOOP 157

Chapter 8: Saving Time and Money: Reusing Existing Code 199

Chapter 9: Constructing New Objects 233

Part 4: Smart Java Techniques 259

Chapter 10: Putting Variables and Methods Where They Belong 261

Chapter 11: Using Arrays to Juggle Values 295

Chapter 12: Using Collections and Streams (When Arrays Arent Good Enough) 323

Chapter 13: Looking Good When Things Take Unexpected Turns 355

Chapter 14: Sharing Names among the Parts of a Java Program 385

Chapter 15: Fancy Reference Types 411

Chapter 16: Javas Juggling Act 431

Chapter 17: Using Java Database Connectivity 451

Part 5: The Part of Tens 463

Chapter 18: Ten Packs of Java Websites 465

Chapter 19: Ten Bits of Advice for New Software Developers 469

Index 475

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